Interestingly, two quiet cards from the Time Spiral era were called out, but they're explained well: slow to start, but quick to take off if they pal around together
Arboria Bazaar of Wonders Caverns of Despair Chaosphere Concordant Crossroads Elkin Lair Eye of Singularity Field of Dreams Forsaken Wastes Gravity Sphere Hall of Gemstone In the Eye of Chaos Koskun Falls Land's Edge Living Plane Mystic Decree Nether Void Null Chamber Pillar Tombs of Aku Revelation Serra Aviary Storm World Teferi's Realm The Abyss Tombstone Stairwell Winter's Night
It will also dole out executions, given it not only comes in for cheap in the mid to late game, but gives a mini-Hoof overrun effect too
Read More: The MTG crossovers wed love to see 8 Confusion in the Ranks For five mana, you can have yourself a genuine Red Enchantment that reads, Whenever an artifact, creature, or enchantment enters the battlefield, its controller chooses target permanent another player controls that shares a card type with it